Friday, November 25, 2005

George is a free mountain. Apparel attains aplomb in fighting the Greeks. Peri shower a maid using attractors, stature over a week. Flick! Open jib a thought of fish. Merry merry, program adventure.

Wednesday, November 23, 2005

doing joy

Sometimes there's something that I think I should do, but I don't naturally have the motivation to do it. I can conjure up a sort of anger that will propel me to act. But there's another kind of motivation that is better.

Love Actually is just a super movie. Especially Emma Thompson, Liam Neeson, and Alan Rickman.

Tuesday, November 22, 2005

ballsy iterations

I just watched the pilot episode of Dead Like Me, on Tad's recommendation. It was ok. I liked Firefly and Desperate Housewives better. I'm downloading some Buffy The Vampire Slayer now. I still want to see Serenity again. I actually kind of want to see HPIV a third time.

Tyler called and we talked about bathtub fractals and D&D. He's been playing the guitar. I'm going to see if I can get Zach's guitar and start learning how to play.

Some things are scary.

Maybe a person is like a movie in the following sense. A movie's audience sees only the final product. Whereas the movie's creators, watching the movie, see all of the details of its creation: the problems, the work-arounds, the mistakes, the subtle awesomenesses that most viewers miss. Likewise a person sees all of the tangled, recursive, challenging details of his or her own implementation, while others see only the output of these processes.

Chrysanthemums deliberately ease fidgeting

I didn't sleep too well last night. The tail end of this cold turned out to just be a narrowing at the thorax. On the bright side, I got to read Harry Potter while I was being kept awake by sinusoidal infarction. Now I'll go into lab and work on my presentation, because signs indicate that responsibility and work ethic are growing.

I looked at the new video for Oblivion that Zach pointed me to last night. It looks good, especially the forests and the faces, but why can't someone figure out how to prevent "slippery surfaces" in 3D games? It completely kills immersion to see a character's foot gliding along the ground.

I'm excited to work on music with Zach when he comes home next month. And trilobites are amazing.